Ludum Dare was awesome like always. I am very happy with the game we made this time. Influences from Souls games and Ico can be clearly seen, sometimes is it nice to “play safe” than try to innovate as much as possible. Everyone enjoyed the jam and people seem to like the game. I call it a success!
Sneak peek into a Windows Phone game that I am developing for this month’s #1GAM
It is a first person horror game where you investigate an abandoned school and take photos from the lost souls wandering in the school to unveil the past.
Controls of the game are very experimental. You look around by rotating the phone and walk by pressing the screen. It feels like that the phone provides you a window to an another world.
I want game to look decent so I am aiming only for high-end phones such as Lumia 925 and better.
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I tried out physically based rendering workflow first time on this simple cup.
I modelled it in Blender, made albedo, roughness and metalness in Photoshop and used Substance Designer to generate normal map. Final render was done in Marmoset. Took about an hour.
Complete chronological showreel of my games. It only misses couple of games I couldn’t record and some unreleased prototypes.
It took more a long time to download all of my games, record gameplay and edit a video. I aim to do these once every one or two years now on and put more videos of specific games into my Youtube channel regularly.
I bought commercial version of Substance Designer from Steam sale this Chrismas. Now I have finally some time to explore the program. So far I have liked it a lot.
Substance Designer is a texture creation & editing tool used mainly in AAA game production, but I don’t see why I couldn’t use it in my smaller games too. It really simplifies and speeds up texture generation. Also Substance texture files are very optimized in filesize and work directly in Unity.
Texture here is created following a tutorial from Digital Tutors. Magenta. <3
I finished my Ludum Dare entry for compo in time yesterday. It turned out great. I really loved programming stealth game. Also I am super happy with the art style (eventhough some people can’t play the game because it hurts their eyes). I am planning to create an Oculus Rift version of the game during Chrismas vacation.