http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12944

Ludum Dare was awesome like always. I am very happy with the game we made this time. Influences from Souls games and Ico can be clearly seen, sometimes is it nice to “play safe” than try to innovate as much as possible. Everyone enjoyed the jam and people seem to like the game. I call it a success!

Sneak peek into a Windows Phone game that I am developing for this month’s #1GAM

It is a first person horror game where you investigate an abandoned school and take photos from the lost souls wandering in the school to unveil the past.

Controls of the game are very experimental. You look around by rotating the phone and walk by pressing the screen. It feels like that the phone provides you a window to an another world.

I want game to look decent so I am aiming only for high-end phones such as Lumia 925 and better.

rosa89n20:
“ thepixelgeisha:
“ Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!
You will be added to The Game Developer Network.
You can read about the network here.
If you have a...

rosa89n20:

thepixelgeisha:

Indie or hobbyist, if you’re a game developer with a Tumblr blog dedicated to your process and progress, reblog this!

You will be added to The Game Developer Network.

You can read about the network here.

If you have a Twitter you’d like linked, please include that in your reblog!

You can also be added to the directory by messaging me.

** Remember: This is only for game developers.

Basically, my reason for creating this is so that gamedevs on Tumblr can find fellow gamedevs. It’s kind of like an easy to navigate directory to find and connect with people who are also working on games.

Don’t be scared to ask or reblog! This is for all game developers on Tumblr! Really. Don’t feel lame. Help me help you~

If you’re having trouble reblogging this post, here’s the direct link!

@rosa89n20

I wanted to show my friend that Eggag hasn’t sold a single copy, but when I went into the app downloads page in my WP developer account I saw THIS.
Someone has FOUND my game and BOUGHT it! Even I have problems finding the game from the store. :D

I wanted to show my friend that Eggag hasn’t sold a single copy, but when I went into the app downloads page in my WP developer account I saw THIS.

Someone has FOUND my game and BOUGHT it! Even I have problems finding the game from the store. :D

During this weekend I created replica of Playstation One era survival horror games for Ludum Dare 29.
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12944

During this weekend I created replica of Playstation One era survival horror games for Ludum Dare 29.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12944

I tried out physically based rendering workflow first time on this simple cup.
I modelled it in Blender, made albedo, roughness and metalness in Photoshop and used Substance Designer to generate normal map. Final render was done in Marmoset. Took...

I tried out physically based rendering workflow first time on this simple cup.

I modelled it in Blender, made albedo, roughness and metalness in Photoshop and used Substance Designer to generate normal map. Final render was done in Marmoset. Took about an hour.

Complete chronological showreel of my games. It only misses couple of games I couldn’t record and some unreleased prototypes.

It took more a long time to download all of my games, record gameplay and edit a video. I aim to do these once every one or two years now on and put more videos of specific games into my Youtube channel regularly.

You can get all the games from my portfolio:

https://sites.google.com/site/jaaskelainensamuli/

My First Substance

image

I bought commercial version of Substance Designer from Steam sale this Chrismas. Now I have finally some time to explore the program. So far I have liked it a lot.

Substance Designer is a texture creation & editing tool used mainly in AAA game production, but I don’t see why I couldn’t use it in my smaller games too. It really simplifies and speeds up texture generation. Also Substance texture files are very optimized in filesize and work directly in Unity.

Texture here is created following a tutorial from Digital Tutors. Magenta. <3

Ludum Dare 28 - Son

image

www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12944

I finished my Ludum Dare entry for compo in time yesterday. It turned out great. I really loved programming stealth game. Also I am super happy with the art style (eventhough some people can’t play the game because it hurts their eyes). I am planning to create an Oculus Rift version of the game during Chrismas vacation.